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Correspondence production: Generate correspondence immediately or include in a scheduled batch process using xPression. OpenText xRevise streamlines your contract creation, negotiation, and approval processes. Designed for business users, xRevise enables you to retrieve and view contract data, automatically generate contract drafts, and employ a Microsoft Word-based editing environment for baseline contract revisions using a searchable library of pre-approved terms and clauses.
Using xRevise, contract versions can be compared side-by-side for easy change detection and resolution of differences. Content search and reuse: Rapidly search and reuse standard, custom, and optional terms to accelerate drafting and approval processes. Often times, back-to-back graphics have common elements, such as the story topic or on-camera subject name.
MOS workflows allow the newsroom user to create their own graphics using templates the art department […]. Implemented in XPression 6. Using simple tricks, XPression designers can create templates with options to reduce the number of templates […]. For enterprise customers or facilities that service two or more stations on the same network, it […]. Starting with XPression 6. Beginning with XPression 6. XPression Clips users, working in XPression 6. In a busy control room, it can be difficult to keep track of what clips are […].
This video shows users how to install the XPression Studio software. After installing XPression, the first time the application is launched, there is a First Time setting […]. Operators who move from production to production often wonder what version of XPression is installed on […]. For the users who are tasked with setting up hardware, this video shows how to configure […].
The XPression user interface allows the user to create multiple docking layouts so the interface can […]. Animation Controllers are the heart of animation using Scene Directors, and they all start off with […]. XPression Studio projects save the contents of the Sequence with the project.
For users who focus on playback of the same show every day, there is a setting […]. There is a misunderstanding that the only way to add materials to XPression is one-at-a-time, via […]. Some simple XPression scenes have a default duration, but it is possible to change the duration […].
Users setting up a laptop or other PC may not be sure how to properly configure […]. XPression uses a native video codec for optimum performance at playout. While image sequences. Every once in a while, producers will provide video elements as a separate file for the […]. Ever wonder how users build an XPression Project and then share it with other users? Graphics help to tell a story in television. Often times, the graphics are a way to […].
It seems like everyone knows that animating in XPression is easy-peasy. Well, next time a producer asks if you can create a Pie […]. XPression allows users to place either still images or videos as materials on the surface of […]. If you are lucky enough to have two XPression operators working on their own engines for […]. Need to work on a small detail in an XPression scene, and want to zoom in […].
One of the most important parts of being a Graphics Operator is making sure that everything […]. Time is something that escapes all of us, but adding time to a scene in XPression […].
In situations where two monitors need to be fed video only, and no alpha is needed, […]. Everyone knows that XPression is the fastest Real-time motion graphics engine in the industry today, but […]. How about adding a Mask to gently blend the roll into the screen and back out […]. Producers think that XPression users who can animate scenes back-to-back are the coolest people in the […].
XPression utilizes keyframes to create animations, moving an object between two or more points. XPression has several ways to create masks, and apply them to objects. XPression has a powerful tool called Stagger Animations. Transitioning over to a MOS workflow is hard on everyone in the station.
How many times have you wanted to take a graphic used in the newscast and also […]. Sometimes, embedded knowledge can lead to career advancement, but leave a void for the next person. Hopefully, the graphics team and the Director have spent some time to decide which XPression scenes […]. In a busy news day, the perfect photo for a news graphic might not be part […]. We have all been there. XPression INcoder can now transcode.
Facilities with multiple shows or productions each day often standardize workflows and want to use the […]. XPression Clips has had 3-point and 4-point looping for a while, however, the Edit User Interface […]. Did you know you can cue to a specific frame of a video in XPression Clips […]. XPression Clips content can be set to pause on the last frame in the clip. XPression Clips was designed to use a separate server to transcode and import assets into the […]. XPression Animation Controllers are based on the ability to keyframe the transform properties of objects in […].
When someone asks to change a scene, and there are already dozens of Take IDs built […]. Need a countdown for a big day coming up in your future? Maybe the first day […]. How many times have you been asked if you can change one word in an XPression […].
While building a scene in XPression, designers envision how it will look, and assume all materials […].
How many times as the director asked you how much longer, before the graphic is complete […]. Visual confirmation is key to being confident. The ability to display open captioning for all fans to see and observe both informational announcement […].
The core of XPression, the fastest growing real-time motion graphics engine in the industry, has some […]. Ross Video filled a void in the video playout market when we introduced XPression Clips. Sporting event XPression operators often utilize a tool referred to as Data Pages as a way […].
XPression now has a control to change the size of the thumbnails of the image assets. When the published text object exceeds the soft limit count a warning is issued and the character count will be limited to the hard limit. Photoshop layers and effects should be rasterized in Photoshop prior to import. Only a subset of Photoshop blending modes can be imported e. Text property will now parse and use font tags contained in the string.
If tags are not intended to be parsed, use the new xpTextObject. TextWithoutTags property xpMaterialLayer. AddLayer, xpMaterial. AddShader, xpMaterialLayer. ShaderCount, xpMaterialLayer. GetShader, xpMaterialLayer. ShaderExistsByName to access shaders given a material layer, xpScene. GetLayerState to return the state of a particular layer on an output xpTakeItem. IsTessera and xpTakeItem. SwapAllChannels and xpSequencer. Version 8. If using the Matrox X. The files must be converted to XPression codec using the Video Coder.
XPression XPression now includes bit editions. Saving projects with lots of Sequencer items is now faster. Improved speed for loading a project containing scenes with many objects and scene directors. Integrated a new font shaping engine to provide better support for languages with diacritic marks and character shaping. A preference to enable use of the text tab for text entry in Layout mode when not using Right to Left languages. The ability to import 3D models from. A dock-able search window that can perform a string based search to find instances of fonts, materials, objects, scenes, or shader files that contain a particular string.
The search key on the custom XPression keyboard will now invoke the search window. Right-click on a font or material to search all scenes to show where that font or material is being used. Double clicking a search result will take you to that instance.
The clear layer function in the keyboard shortcuts now has an option to play the out transition of the scene instead of cutting it off-air. The clear layer keyboard shortcut now supports layers greater than The pivot property is now published to the key frame system.
Loading a project that uses live source inputs that do not exist on the current machine will no longer clear the input from the shader. A Visual Logic block for square roots and exponents. The field mode of a video shader is now copied over to volatile textures. A dongle option to add an extra input to SCE editions. The Bluefish framebuffer plugin now supports Bluefish driver version 5. The ability to disable an output layer from being visible on the rendered output.
An option in take item properties to lock the layer so that no item can replace the locked item. Added to the API: xpScene. GetOnlineState to return the Sequencer state of a particular scene. GetLayerState to return the state of a particular layer on an output. API functions in xpTessera to be able to retrieve source names. SwapChannel index. GetLineWithTags to retrieve a line from a text object with font and material tags included.
The Amtote DataLinq will now parse the track condition from judge console messages. The DataLinq Server log window now has an option to clear the log. Added new DataLinq sources to connect to Teletimer and Teleview horse racing feeds. Sportech DataLinq now supports version 5. When the Text DataLinq is configured to ignore empty files, a file filled with invalid characters will be also be ignored. The Text DataLinq source now has an option to disable all quotation marks. An option in the Material DataLinq properties to check for downloadable assets when the scene is placed in the Sequencer.
OES DataLinq now supports field hockey feeds. Tessera destination regions now support rotation. Support for swap channel commands on Tessera. Added shortcut keys to the Tessera region mapper. In Tessera SE, framebuffers can now be excluded from being used by Tessera and can be used as standalone graphics or server channels.
Clock widgets will now be synced from the Tessera master to output nodes. Tessera can now be configured to store the region maps in the project file instead of globally on the engine. Manual timing for automation is now designed into the scene and passed up to the plugin. The plugins can now request DataLinq by going through the Gateway instead of connecting directly to the DataLinq servers configurable in the Gateway DataLinq tab.
Added channel groups to allow for multiple engine groupings on a single XPression Gateway. When creating custom sized scenes, you can now create and recall preset sizes.
A new timed sequence group mode to allow a timed group to be advanced manually using scripting or by double-clicking the scene group. A new a timed sequence group mode to use the default Scene Director of a scene to control when the group should advance. This allows paused scenes to prevent the timed group from advancing. A new preference for choosing the default keyframe interpolation mode for newly created keyframes.
A new keyframe interpolation mode for Bezier splines with tangent handles for customizing the spline. An option in the video shader to trigger the scene to go offline when the end of the video is reached. A new preference for setting the maximum length for the content string logged in the As Run log. A new preference for setting the maximum length for the take item content string in the Sequencer. A new check box in the video shader to have the material adjust the main Scene Director to match the clip length.
A preference to allow the sequencer preview to be rendered with a checkerboard background also available by right-clicking the Preview window. Sequencer items used on server channel shaders can now use DataLinq keys. Pressing the Sequencer hotkey F4 will put keyboard focus back onto the sequence list. With focus in the Project Manager, typing the start of a category name will take you to that category press Enter to select it. Scenes can now be dragged and dropped into the categories shown in the Project Manager.
Play, stop, and pause properties added to the face properties of objects for use with Visual Logic and Tessera. Visual Logic Output Selector block for routing a single input to multiple outputs based on a given index. When publishing a project, the dialog now shows the Show, Category, and Style. The Torus object now has its diameter properties published to Visual Logic. A new column in the Sequencer to display the timecode start time of an item.
Incoming LTC can be used for triggering Sequencer items at a preset time. A timecode offset option in the hardware setup menu. An option in the Adrienne Timecode Board setup to specify a frame rate. Support for additional framebuffers from Matrox and Blackmagic. XPression GO! As Run Log Formatter now supports time range input for parsing as well. The cylinder primitive now has an inner diameter value to allow the creation of hollow tubes. A preference to allow video clips to be cached directly on the GPU to improve playback performance.
A preference to enable use of the text tab for text entry in Layout mode when not using right to left languages. BlueBox UI now includes a performance meter.
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